C Program: Basic Single Threaded Memory Allocator in C 

CWC
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The Basic Single-Threaded Memory Allocator in C Programming is an advanced topic in C programming. The purpose of this article is to describe the Basic Single-Threaded Memory Allocator in C Programming.

The Single-Threaded Memory Allocator is an allocator that supports multiple threads in the same process. The thread-safe memory allocation of the Single-Threaded Memory Allocator is a simple lock-free mechanism. This means that multiple threads can safely access the same memory location without a race condition.

C Program: Basic Single Threaded Memory Allocator in C

C Programming is a high-level computer programming language, which is one of the most popular programming languages around the globe. The Basic Single-Threaded Memory Allocator in C Programming can be applied to a variety of different programming languages.

Basic Single-Threaded Memory Allocator in C Programming: What are the different types of memory allocators?

There are two kinds of memory allocators:

  • The first kind is the Dynamic Memory Allocator – When the application needs to allocate memory for data objects, it calls the dynamic memory allocator. The dynamic memory allocator returns the block of memory to the caller.
  • The second kind is the Single-Threaded Memory Allocator.
    • The Single-Threaded Memory Allocator is a special type of memory allocator, which allocates memory to the threads in the same process
    • It is called the “static” memory allocator.

The Single-Threaded Memory Allocator has the following features:

  • First, it guarantees that multiple threads will not access the same memory at the same time.
  • Second, it allows multiple threads to access the same memory location without any kind of race conditions.
  • Third, it allows multiple threads to allocate memory at the same time.

This type of memory allocator is not limited to C programs. The Single-Threaded Memory Allocator can be used in any programming language.

What is the Basic Single-Threaded Memory Allocator in C Programming?

The Basic Single-Threaded Memory Allocator in C Programming is a thread-safe memory allocator. The Basic Single-Threaded Memory Allocator is the simplest of all memory allocators. When the application needs to allocate memory for data objects, it calls the Basic Single-Threaded Memory Allocator. This function returns a memory block to the caller.

In the C programming language, there are three functions that support the basic memory allocation of the Basic Single-Threaded Memory Allocator. All these functions are called malloc, calloc, and realloc. Below are the details:

  • The malloc function is used to allocate memory for data objects.
  • The calloc function is used to allocate memory for data objects, where the size of the block of memory is provided by the user.
  • The realloc function is used to increase or decrease the size of a block of memory.

The Basic Single-Threaded Memory Allocator in C Programming provides a lot of benefits.

The benefits of the Basic Single-Threaded Memory Allocator are:

  • The Basic Single-Threaded Memory Allocator is a lock free mechanism.
  • This means that multiple threads will not have any kind of race conditions when they attempt to access the same memory location.
  • It is a simple mechanism, which means that it can easily be integrated into other parts of the programming language.
  • It can be used to allocate memory in the C programming language.

Why should I use the Basic Single-Threaded Memory Allocator in C Programming?

  • The Basic Single-Threaded Memory Allocator is the simplest memory allocator.
  • It is the simplest memory allocator in the C programming language.
  • It is a lock free mechanism, which means that multiple threads will not have any kind of race conditions when they attempt to access the same memory location.

What is the Basic Single-Threaded Memory Allocator in C Programming?

  • The Basic Single-Threaded Memory Allocator in C Programming is a thread-safe memory allocator.
  • It is a thread-safe memory allocator.
  • It is a simple mechanism, which means that it can easily be integrated into other parts of the programming language.
  • It can be used to allocate memory in the C programming language.

Why should I use the Basic Single-Threaded Memory Allocator in C Programming?

  • The Basic Single-Threaded Memory Allocator is the simplest memory allocator.
  • It is the simplest memory allocator in the C programming language.
  • It is a lock free mechanism, which means that multiple threads will not have any kind of race conditions when they attempt to access the same memory location.

Below the sample C program you a structure that will be used as a header for our memory allocations.


The MemoryAllocationHeader struct
struct MemoryAllocationHeader
{        
void* pStart{ nullptr };        
void* pNextFree{ nullptr };       
size_t size{ 0 };
};

The size of the allocated memory in the size variable is stored in this struct, along with a pointer to the memory returned to the user in the pStart void* variable, The pointer at the next free block of the memory in a pNextFree.

The Overloaded new Function in program


void* operator new(size_t size)
{       
MemoryAllocationHeader* pHeader =               
reinterpret_cast<MemoryAllocationHeader*>(pMemoryHeap);        
while (pHeader != nullptr && pHeader->pNextFree != nullptr)      
{
pHeader = reinterpret_cast<MemoryAllocationHeader*>(pHeader->pNextFree);       
}
pHeader->pStart = reinterpret_cast<char*>(pHeader)+SIZE_OF_MEMORY_HEADER;
pHeader->pNextFree = reinterpret_cast<char*>(pHeader->pStart) + size;
pHeader->size = size;
return pHeader->pStart;
}

The Overloaded delete Function


void operator delete(void* pMemory)
{        
MemoryAllocationHeader* pLast = nullptr;        
MemoryAllocationHeader* pCurrent =                
reinterpret_cast<MemoryAllocationHeader*>(pMemoryHeap);        
while (pCurrent != nullptr && pCurrent->pStart != pMemory)      
{               
pLast = pCurrent;                
pCurrent = reinterpret_cast<MemoryAllocationHeader*>(pCurrent->pNextFree);
}        
if (pLast != nullptr)        
{                
pLast->pNextFree = reinterpret_cast<char*>(pCurrent->pNextFree);       
}        
pCurrent->pStart = nullptr;      
pCurrent->pNextFree = nullptr;   
pCurrent->size = 0;
}

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