Mini Project in C Snake Game

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This Mini Project in C Snake Game is a simple console application without graphics. In this project, you can play the popular “Snake Game” just like you played it elsewhere. You have to use the up, down, right or left arrows to move the snake.

Foods are provided at the several co-ordinates of the screen for the snake to eat. Every time the snake eats the food, its length will by increased by one element along with the score.

The source code for Snake Game in C is complete and totally error-free. It is compiled in Code::blocks using the gcc compiler. The code is about 550 lines; so I haven’t displayed the source code here. You can directly download the source code plus application file from the link below.

Download Mini Project in C Snake Game with Source Code

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Download Mini Project in C Snake Game with Source Code

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Functions used in Snake Game Project in C:

Many functions have been used in this Snake mini project. Here, I will just list them below and describe the functions “gotoxy”, “GotoXY” and “delay” as they are some of the most important functions used in this and many mini projects in C.

void record()
void load()
void Delay(long double)
void Move()
void Food()
void Print()
void Bend()
int Score()
void Boarder()
void Down()
void Left()
void Up()
void Right()
void ExitGame()

void gotoxy (int x, int y) – You need to understand this function as it is one of the most important one used in Snake Game mini project in C. This function allows you to print text in any place of screen. Using this function in Code::Blocks requires coding, but it can be directly used in Turbo C. Here is a code for this function in Code::Blocks.

COORD coord = {0, 0};  // sets coordinates to (0,0) as global variables
void gotoxy (int x, int y)
{
        coord.X = x; coord.Y = y; // X and Y are the coordinates
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}

Here, COORD coord= {0,0}; is a global variable. It sets the center of axis to the top left corner of the screen.

void GotoXY (int x, int y) – Here is the code for this function in Code::Blocks.

void GotoXY(int x, int y)
{
    HANDLE a;
    COORD b;
    fflush(stdout);
    b.X = x;
    b.Y = y;
    a = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(a,b);
}

void delay(long double) – This function delays the execution. It can be used directly in Turbo C, but requires coding in Code::Blocks. The code is given below:

void Delay(long double k)
{
    Score();
    long double i;
    for(i=0; i<=(10000000); i++);
}

This mini project in C Snake game gives users a total of three lives to play the game. The life-count decreases as the snake hits the wall or its own body. In this mini project, you can even pause the game in the middle by pressing any key, and you can press any key again to continue.

Output Screenshots:

Snake Game-Play
Game Instructions

Also see,
Snakes and Ladders Game
Tic Tac Toe Game
More Projects in C/C++

To sum it up, this mini project on Snake game in C allows you to record the player’s name and the corresponding score obtained. File handling has been used for that purpose.

This mini project can definitely help you if you were looking for a reference project or looking to create a C mini project game of your own. Submitting this project with little or no modification at all is completely discouraged.

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